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Sid Meier's Civilization 3 - Conquests Trainer

01.05.2012 • 10 Codes

Every nation can conquer the world!

Sid Meier's Civilization 3 – Conquests, the second add-on to Sid Meier's Civilization 3, presents new races, several innovative terrain, special units, world wonders and many other fresh features. While making events of world history our MegaTrainer provides you with even more exclusive features: Only by our cheats you may accelerate your production, move all your units unlimited far and influence the supplies of your cities!
Cover
10
Codes
Game Profile
Publisher: Atari
Developer:
Release Year: 2003
Game Modes: Singleplayer
Tags:

Sid Meier's Civilization 3 - Conquests Cheats

Cheat Keys
Cheatname and Details
Alt
+
F1
Prepare for cheats (money+research)
free
Enable this prepare for cheats and move a unit or end the round!
Only then the codes for money and research can be used!
Alt
+
F2
Money +1.000
free
This code increases your money/gold according to the displayed value.
Alt
+
F3
Money +10.000
free
This code increases your money/gold according to the displayed value.
Money +50.000
This code increases your money/gold according to the displayed value.
All units unlimited movement
This means that your units may move over the entire field rather than just a few fields!
Complete current research
By activation of this cheat your current research-project will get enough science-points to be completed.
Prepare for city-cheats
This one isn't really a cheat but a function to prepare the game for other codes. For this reason, this "cheat" must be activated before you can use other cheats!
Current city: fill production
This will increase your ressources up to a maximum value!
Current city: fill food
This will increase your ressources up to a maximum value!
Current city: +50 culture
Increases the values/resources/attributes according to the displayed value!

Special Hint

Created by:
Avatar_CCJ39
CCJ39
  • All cheats should be disabled before you end the turn to prevent effects for the AI.

Description

In Sid Meier's Civilization 3 - Conquests - the second add-on to Sid Meier's Civilization 3 - which substantially features all contents of the first add-on Sid Meier's Civilization 3 - Play the World, every people can conquer the world...
Sid Meier's Civilization 3 - Conquests presents new races, several innovative terrain, units, world wonders and many other fresh features. Particularly noteworthy are the nine new scenarios that let you reenact epoch-making events of world history. In these scenarios, you have your own units, technology trees, rules, etc. Thus, for the first time, you not only fight for new resources such as tobacco, jade and exotic birds but you install entirely new forms of government such as Islamic sultanates or Confucian systems. However, you can even make the culture of the Sumerians or the Mayans to come into bloom. The decision is entirely up to you!

Features:

  • Brand new weapons and innovative warriors
  • Eight new, powerful nations
  • Complex alliance policy
  • Natural disasters

Conquer makes a lot of fun: Especially with the Sid Meier's Civilization 3 - Conquests Trainer

Including the help of the Sid Meier's Civilization 3 - Conquests Trainer you can increase the amount of your gold up to 50,000. Additionally, you complete all your research projects and raise or lower the current rounds. Two particular cheats of our MegaTrainer allow you to adjust your gold value in a way that you will receive certain tactical information about the current world. In addition, you can always speed up your production, move all your units unlimited and influence the production and the food reserves of your city, just the way you want. Conquer has never been so much fun!

Mods

Populationheads

(1.0 by Buckets) Download Mod
  • Sid Meier's Civilization 3 - Conquests - Populationheads - 372

Mod description

This mod adds small smilies, representative to their mood, to the original populationheads. You see them in city-view and the city-list.

Where you've to place this file:\Art\SmallHeads

Civ3PtW-Skin Update C3C

(1.5 by CCJ39) Download Mod
  • Sid Meier's Civilization 3 - Conquests - Civ3PtW-Skin Update C3C - 388
  • Sid Meier's Civilization 3 - Conquests - Civ3PtW-Skin Update C3C - 389
  • Sid Meier's Civilization 3 - Conquests - Civ3PtW-Skin Update C3C - 390

Mod description

This is an update of the first Civ3PtW-skin for C3C. It makes the game blue instead of the default orange.

Where you've to place this file:\Conquests

Hill-Jungle-Bugfix

(1.0 by CCJ39) Download Mod
  • Sid Meier's Civilization 3 - Conquests - Hill-Jungle-Bugfix - 397
  • Sid Meier's Civilization 3 - Conquests - Hill-Jungle-Bugfix - 398

Mod description

The hill-jungle-combination of snoopy's terraingraphic now use snoopy's jungle instead of the original civ3 jungle.

Where you've to place this file:\Art\Terrain

Darkblue Pollution

(2.0 by CCJ39) Download Mod
  • Sid Meier's Civilization 3 - Conquests - Darkblue Pollution - 406

Mod description

The 2nd pollution mod is a darkblue one (like oil) with some barrels. It looks also nice to the volcanos in C3C.

Where you've to place this file:\Art\Terrain

Territory Borders

(1.0 by CCJ39) Download Mod
  • Sid Meier's Civilization 3 - Conquests - Territory Borders - 421
  • Sid Meier's Civilization 3 - Conquests - Territory Borders - 422
  • Sid Meier's Civilization 3 - Conquests - Territory Borders - 423
  • Sid Meier's Civilization 3 - Conquests - Territory Borders - 424

Mod description

The first random-curved-line territory borders for Civ3, Civ3PtW and C3C. They make the cultural borders more realistic.

Where you've to place this file:\Art\Terrain

Green Pollution

(1.0 by CCJ39) Download Mod
  • Sid Meier's Civilization 3 - Conquests - Green Pollution - 436

Mod description

This mod replace the red-pollution with a green-pollution graphic. (nice after ICBM-attack)

Where you've to place this file:\Art\Terrain

Skyscraper

(1.0 by ) Download Mod

Mod description

This mod change some small houses in the modern era with big houses. The cityscreen look so more realiastic, because there are more skyscrapers.

Where you've to place this file:\Art\City View\Miscellaneous

Industrial-Modern Goodyhuts

(1.0 by CCJ39) Download Mod
  • Sid Meier's Civilization 3 - Conquests - Industrial-Modern Goodyhuts - 448

Mod description

New graphic for goodyhuts. (industrial-modern)

Where you've to place this file:\Art\Terrain

MultiFigure-Resourcen

(2.1 by CCJ39) Download Mod
  • Sid Meier's Civilization 3 - Conquests - MultiFigure-Resourcen - 456

Mod description

After the MF-Units (MultiFigure-Units) here are the MF-Resources. This mod replace all resource-graphics with MF-resource-graphics.

Where you've to place this file:\Art

New Irrigation Plains

(1.0 by CCJ39, ZEB) Download Mod
  • Sid Meier's Civilization 3 - Conquests - New Irrigation Plains - 467
  • Sid Meier's Civilization 3 - Conquests - New Irrigation Plains - 468

Mod description

New irrigationgraphic for plains.

Where you've to place this file:\Art\Terrain

New Irrigation Grassland

(1.0 by CCJ39, ZEB) Download Mod
  • Sid Meier's Civilization 3 - Conquests - New Irrigation Grassland - 479
  • Sid Meier's Civilization 3 - Conquests - New Irrigation Grassland - 480

Mod description

New irrigationgraphic for grassland.

Where you've to place this file:\Art\Terrain

New Irrigation Desert

(1.0 by CCJ39, ZEB) Download Mod
  • Sid Meier's Civilization 3 - Conquests - New Irrigation Desert - 491
  • Sid Meier's Civilization 3 - Conquests - New Irrigation Desert - 492

Mod description

New irrigationgraphic for desert.

Where you've to place this file:\Art\Terrain

New Goodyhuts

(1.0 by CCJ39, MMX) Download Mod
  • Sid Meier's Civilization 3 - Conquests - New Goodyhuts - 503
  • Sid Meier's Civilization 3 - Conquests - New Goodyhuts - 504

Mod description

New graphics for the goodyhuts.

Where you've to place this file:\Art\Terrain

New Bonusgrassland

(1.0 by Amesjustin) Download Mod
  • Sid Meier's Civilization 3 - Conquests - New Bonusgrassland - 515
  • Sid Meier's Civilization 3 - Conquests - New Bonusgrassland - 516

Mod description

Again a mod for the bonusgrassland. This time the white 'blots' were changed to small brown stones or rubble.

Where you've to place this file:\Art\Terrain

New Bonusgrassland

(1.0 by Niessuh) Download Mod
  • Sid Meier's Civilization 3 - Conquests - New Bonusgrassland - 527
  • Sid Meier's Civilization 3 - Conquests - New Bonusgrassland - 528

Mod description

Another mod for the bonusgrassland. This one modifies the white 'blots' to small and big stones.

Where you've to place this file:\Art\Terrain

New Bonusgrassland

(2.0 by Pounder) Download Mod
  • Sid Meier's Civilization 3 - Conquests - New Bonusgrassland - 536

Mod description

2 graphicmod-versions of Bonusgrassland.

Where you've to place this file:\Art\Terrain

New mines and barbariancamps

(1.0 by CCJ39, MMX) Download Mod
  • Sid Meier's Civilization 3 - Conquests - New mines and barbariancamps - 541
  • Sid Meier's Civilization 3 - Conquests - New mines and barbariancamps - 542

Mod description

New graphics for mines and barbarian-camps.

Where you've to place this file:\Art\Terrain

New mines and barbariancamps

(1.0 by CCJ39, MMX) Download Mod
  • Sid Meier's Civilization 3 - Conquests - New mines and barbariancamps - 554

Mod description

New graphics for mines. This archives also includes the new barbarian-camps.

Where you've to place this file:\Art\Terrain

New Ruins

(1.0 by MMX) Download Mod
  • Sid Meier's Civilization 3 - Conquests - New Ruins - 559
  • Sid Meier's Civilization 3 - Conquests - New Ruins - 560

Mod description

New graphics for the ruins in "Play the World" and Civ3Conquests.

Where you've to place this file:\Civ3PtW\Art\Cities

New Roads

(1.0 by Civrules) Download Mod
  • Sid Meier's Civilization 3 - Conquests - New Roads - 571
  • Sid Meier's Civilization 3 - Conquests - New Roads - 572

Mod description

2 new road-graphics. A thin and a thick version.

New Tundraforest

(1.0 by CCJ39) Download Mod
  • Sid Meier's Civilization 3 - Conquests - New Tundraforest - 589
  • Sid Meier's Civilization 3 - Conquests - New Tundraforest - 590
  • Sid Meier's Civilization 3 - Conquests - New Tundraforest - 591
  • Sid Meier's Civilization 3 - Conquests - New Tundraforest - 592

Mod description

New forest and pines graphic for the tundra. The forest now have no leaves and is snowed in. The pines are only snowed in.

Where you've to place this file:\Art\Terrain

New Tundraforest

(1.0 by CCJ39) Download Mod
  • Sid Meier's Civilization 3 - Conquests - New Tundraforest - 613
  • Sid Meier's Civilization 3 - Conquests - New Tundraforest - 614
  • Sid Meier's Civilization 3 - Conquests - New Tundraforest - 615
  • Sid Meier's Civilization 3 - Conquests - New Tundraforest - 616

Mod description

New forest and pines graphic for the tundra. The forest now have no leaves and is snowed in. The pines are only snowed in. Because the forest is very rare in tundra, so I've changed the two sorts in the second file. So the bare trees predo-minate in this version.

Where you've to place this file:\Art\Terrain

New Volcanos for Snoopy4.5greener

(1.0 by Embryodead) Download Mod
  • Sid Meier's Civilization 3 - Conquests - New Volcanos for Snoopy4.5greener - 626

Mod description

New volcanos for Snoopy4.5greener, which are a blend between original and Snoopy's volcanos.

Where you've to place this file:\Art\Terrain

New Grassland- and Plain-Forest

(1.0 by CCJ39, Snoopy) Download Mod
  • Sid Meier's Civilization 3 - Conquests - New Grassland- and Plain-Forest - 630

Mod description

The grassland-forest from Snoopy's 4th terrainmod now seperatly available. I also converted them to a new plain-forest.

Where you've to place this file:\Art\Terrain

Palms and Cactus

(1.0 by CCJ39) Download Mod
  • Sid Meier's Civilization 3 - Conquests - Palms and Cactus - 639
  • Sid Meier's Civilization 3 - Conquests - Palms and Cactus - 640

Mod description

My palms and cactus for Snoopy's 3rd and 4th graphicmod.

Where you've to place this file:\Art\Terrain

Plains with Cactus

(1.0 by CCJ39) Download Mod
  • Sid Meier's Civilization 3 - Conquests - Plains with Cactus - 654
  • Sid Meier's Civilization 3 - Conquests - Plains with Cactus - 655
  • Sid Meier's Civilization 3 - Conquests - Plains with Cactus - 656

Mod description

The plains now owns 2 kinds of cactus.

Where you've to place this file:\Art\Terrain

Resources archive 1

(1.02a by Casus Belli) Download Mod

Mod description

In the archives are many hunderts a resourcegraphics. Most in different versions, because Casus Belli has picked up the idea of MF-res. and so you can choose for one animal, if you want one, two, three or four of them as your resourcegraphic. In this archives are also some of my own MF-resourcegraphics.

Resources archive 2

(6.0 by GIDustin) Download Mod

Mod description

This archives includes several hundert resourcegraphics, many with shadow-version. The graphics are from different people but GIDustin has sorted them and puts into a resource-pack. The archives offer different graphics to each resource and has a good structure.

Snoopy 4.5 greener

(4.5 by Sn00py) Download Mod
  • Sid Meier's Civilization 3 - Conquests - Snoopy 4.5 greener - 688

Mod description

Because the greener 4.5 version isn't so extrem green like the 3rd and 4th, I uploaded again the greener version of sn00py's terrainmod. This version 4.5 includes all needed files to start this mod as a scenario, but you can also use it permanent if you copy the content of the "Art"-folder from the mod to your "Conquests-Art"-folder.

Where you've to place this file:\Art\Terrain

Snoopy's Terrain V2

(2.0 by Snoopy) Download Mod
  • Sid Meier's Civilization 3 - Conquests - Snoopy's Terrain V2 - 695
  • Sid Meier's Civilization 3 - Conquests - Snoopy's Terrain V2 - 696

Mod description

This MUST-download modify the terraingraphic in Civ3. Most of my mods in this graphicmod-part use this mod.

Where you've to place this file:\Art\Terrain

Whiter Tundra with Snowmans

(1.0 by CCJ39) Download Mod
  • Sid Meier's Civilization 3 - Conquests - Whiter Tundra with Snowmans - 707
  • Sid Meier's Civilization 3 - Conquests - Whiter Tundra with Snowmans - 708

Mod description

A whiter tundra with little snowmans in some parts.

Where you've to place this file:\Art\Terrain

Whiter Tundra with Snowmans and Grass

(2.0 by CCJ39) Download Mod
  • Sid Meier's Civilization 3 - Conquests - Whiter Tundra with Snowmans and Grass - 719
  • Sid Meier's Civilization 3 - Conquests - Whiter Tundra with Snowmans and Grass - 720

Mod description

The whiter tundra now also includes blades of grass in addition to the little snowmans.

Where you've to place this file:\Art\Terrain

Winterterrain

(1.0 by CCJ39) Download Mod
  • Sid Meier's Civilization 3 - Conquests - Winterterrain - 726

Mod description

Besides the normal terrain, there was a winterterrain in 'Civ3 - Play the World'. Unfortunately this one isn't completly compatible with 'Civ3 - Conquests'. Also this winterterrain is based on the standard-Civ3-terrain and thus not the best. So I've created a new winterterrain based on the popular terrainmod Snoopy4.5(greener). This one is primary for 'Civ3 - Conquests' but should also be compatible to PtW and the normal Civ3.

Dunes and Stones in Desert

(1.0 by CCJ39) Download Mod
  • Sid Meier's Civilization 3 - Conquests - Dunes and Stones in Desert - 733
  • Sid Meier's Civilization 3 - Conquests - Dunes and Stones in Desert - 734

Mod description

The new desert includes dunes and stones.

Where you've to place this file:\Art\Terrain

Dunes, Stones and Palms in Desert

(2.0 by CCJ39) Download Mod
  • Sid Meier's Civilization 3 - Conquests - Dunes, Stones and Palms in Desert - 745
  • Sid Meier's Civilization 3 - Conquests - Dunes, Stones and Palms in Desert - 746

Mod description

Additional to the dunes and stones the desert now includes palms.

Where you've to place this file:\Art\Terrain

Big Worldmap

(1.04 by aeldrik) Download Mod
  • Sid Meier's Civilization 3 - Conquests - Big Worldmap - 812

Mod description

Name: Big Worldmap
Players: 24
Size: 360x306
Barbarian: Level 4
Type: map, rules
System: C3C

2nd WorldWar in Europe

(1.06 by aeldrik) Download Mod
  • Sid Meier's Civilization 3 - Conquests - 2nd WorldWar in Europe - 838

Mod description

Name: 2nd WorldWar in Europe

Players: 26
Size: 300x240
Barbarian: Level 0
Language: english
System: C3C

Remark: If you not own PtW too, you need to download the WW2-units mod from Firaxis too to play the scenario. As a result of the very big "loading times" of this scenario (more than 1 hour on high-level-PCs), there are also 1st turn savegames available for download.

Detailed Information by the author:

In this file you will find a description on how to install this scenario, and a description of the changes I made
to the standard rules of CIV3 Conquest.
You will need the units from CIV3 PTW to play this scenario, if you don't have them.... sorry... (check on CFC, since
most of them are there for free download...)

Install:

to install the scenario, unzip to your civ3\conquests\conquests folder, along
with the other conquests (Rome, Mesoamerica...).
Now copy all the units from the folders CIV3\CIV3PTW\extras\World War II\Art\units and from
CIV3\conquests\conquest\WWII in the Pacific to the folder civ3\conquests\conquests\WW2 Aeldrik\Art\Units.
the biq file will be in the conquest\conquests folder, along with the other scenarios from Firaxis
to start the game, select the option Conquests, and start it as you would with any other.
WARNING: Load time is about 1 hour on a 2.4GHZ CPU with 1GB RAM... For a faster start download the saved game on
the thread, they are on Emperor level and take about 2 min to start on the same PC.

Please also read at least the part about the new techs and the new buildings.

for more information on this scenario, or to contact me, please visit:
http://forums.civfanatics.com/showthread.php?s=&threadid=70511&perpage=20&display=&pagenumber=1


to get the WW2 units from PTW please visit:
http://www.megadev.info/modules.php?name=Downloads&op=view&lid=184


that's it... have fun

...................................................................................................................

this is what you folder tree should look like:

-CIV3
+Art
+CIV3PTW
-Conquest
+Art
-Conquests
+Age of discovery
+....
-WW2 Aeldrik
-Art
Advisors
Flics
Leaderheads
+Units
Text
........


-------------------------------------------------------------------------------------------------------------------

Rules:

Here are the changes to the standard CIV3 Conquest Rules:

GENERAL SETTINGS:
Road Movement increased from 3 to 6
Forest Value in Shields increased from 10 to 20
Golden Age duration set to 0 turns
Fortress Defensive Bonus set to 100% (increased from 50)
Citizen Value in Shields set to 90
tried to remove Bards...
Techs now take a min of 20 turns to research, this means one can research a max. of 16 techs during the game, which is
enough for the main players to finish the tech tree, even tough it is all about making the right choice...
Germany will need to conquer it's neighboors before beeing able to reach that research speed...

GOVERMENTS:
Disabled War weariness due to CIV3 Error handling it with locked Alliances
Renamed the Republic and Democracy goverments to Presidential and Parlamentarian Democracy

IMPROVEMENTS AND WONDERS:

Eliminated all polution from buildings, and set many buildings to eliminate polution, in an effort to remove pollution
from the game

Added the Following buildings/wonders:
ALL:
-Movie Theaters, become available with optics, used to reduce war weariness and makes unhappy people content... no need
to explain what a movie theater is... To the historics, both allies and Axis made a massive use of propaganda in
the movie theaters to keep they population happy during the war...
Only For Fascist GOVS:
-Forced Labor Camp: The Nazis very quickly realized that instead of just internating the oponents of the systems and
the "lower populations" as they called them, It was better to use these people as a free labor force.
Forced Labor camps increase the production of the city where they are build, and do not cost any maintenance, however
the miserable treatment of the workers leads to a drastic loss of culture in the city (-10)
Third Reich:
-U-boat Shipyards: The U-boat Shipyards of Germany where huge installations producing one sub after another, this
Wonder built in Kiel turns out a sub every 4 turns to represent the massive use the Germans made of this units.
Russia:
-Transsiberian Railroad North and South, two wonders already built on the eastern cities, bringing in two Russian Infantry
Units from Siberia every turn and increasing the output of the cities they are located in.
-Ice breakers: can be built by the Russians only in Murmansk, this represents the road by sea to siberia and to
Ally reinforcement. This wonder then produces a tank every 2nd turn.
France:
-African Colonies:
built in Casablanca, this wonder represent the reinforcement the French got from their African colonies, it gives them
an Infantry unit every 3rd turn.
Commonwealth:
-Road to India:
This wonder is to represent the 3 million Indian soldiers who thought with the british during WW2, it is located in
Cairo and produces one British Infantry every 2 turns.

TERRAIN:
Changes to the ressources the terrains can support.
no cities on Tundra

UNITS:
lots of changes.....
Most Important one: There are no Settlers, so don't raze cities too fast!!!
New units... see in the game...
All units now cost a population point and can enslave, creating workers, meaning a destroyed unit can create a worker,
which can be captured to repatriate the soldiers....
Increased the movement rate of ships by 2 points, subs have the blitz ability and are able to sink a regular
ship with in a turn.
Range of planes increased, bombers can sink ships...
Destroyers no longer have the ability to spot subs, Adv destroyer are required for that.

WORKER JOBS:
all have been massively slowed down, making it very hard to clear forest or marshes...
only clearing polution has been fastened, since this really should not be a problem during WW2...

WORLD SIZES:
Increased OCN and Tech index

CIVILIZATIONS:
no comment...

CIVILIZATION ADVANCES:
completetly new tech tree, here is a description of most of the techs:

BELLE EPOQUE:

ALREADY DISCOVERED BY MAIN PLAYERS

EARLY 20TH CENTURY:

ALREADY DISCOVERED BY MAIN PLAYERS

LATE INDUSTRIAL AGE:

Antibiotics ---------------------------------> Peniciline ------------------------------> Modern Medicine
(Battlefield Medicine) (Longevity)


RADAR ---------------------------> Sonar -----------> Transistors -----------> Computers
(Radar Tower) (Adv Destroyer) (Mech Inf)



____________________> Long Range Bombers -------------------> A-Bomb
/ (Heavy Bombers) />(A-Bomb)
/ /
Modern Warfare / Theoretical Physics ------> Nuclear Fission---\
\ (Research Lab) \ \->Nuclear Power
| \ \ (Nuclear Plant and Nuclear Sub)
| \ \
| \ \-> Propulsion Systems ------> Helicopters
| \>Heavy Amunition \ \ (Helicopters)
| (FLAK and TOW) \ \
| \ \>Rocketry------> Missiles
| \ (Mob SAM) (Missiles)
| \
| \-----> Jet Engines
| (Jets and ME262)
v
Blitz Krieg -----------> Wartime Experience -----------> Heavy Armors
(Panzer) (Heavy Armors and Light Armors)



INFORMATION AGE:

?

COMBAT EXPERIENCE:
Raised the hitpoint by 2 per level (Elite now has 7 HP)

DIFFICULTY LEVELS:
removed the free units the AI gets on harder levels, since I didn't want some nations to get huge armies at the start.

thx to Exel for his Help on Scandinavia
thx to Dedin, vlad, CellKu and all the others for extensive playing and testing
Thx to CCJ39 for units and posting this scenario on his HP
thx to SpinCrus and Hawkwood for his great flags/leaderheads

Where you've to place this file:\Conquests

2nd WorldWar in Europe Savegame 3rd Reich

(1.06b by aeldrik) Download Mod
  • Sid Meier's Civilization 3 - Conquests - 2nd WorldWar in Europe Savegame 3rd Reich - 840

Mod description

Name: 2nd WorldWar in Europe

Players: 26
Size: 300x240
Barbarian: Level 0
Language: english
System: C3C

Remark: If you not own PtW too, you need to download the WW2-units mod from Firaxis too to play the scenario. As a result of the very big "loading times" of this scenario (more than 1 hour on high-level-PCs), there are also 1st turn savegames available for download.

Startsavegame for the Third Reich.
Where you've to place this file:\Conquests

2nd WorldWar in Europe Savegame France

(1.06b by aeldrik) Download Mod
  • Sid Meier's Civilization 3 - Conquests - 2nd WorldWar in Europe Savegame France - 842

Mod description

Name: 2nd WorldWar in Europe

Players: 26
Size: 300x240
Barbarian: Level 0
Language: english
System: C3C

Remark: If you not own PtW too, you need to download the WW2-units mod from Firaxis too to play the scenario. As a result of the very big "loading times" of this scenario (more than 1 hour on high-level-PCs), there are also 1st turn savegames available for download.

Startsavegame for France.
Where you've to place this file:\Conquests

2nd WorldWar in Europe Savegame Italy

(1.06b by aeldrik) Download Mod
  • Sid Meier's Civilization 3 - Conquests - 2nd WorldWar in Europe Savegame Italy - 844

Mod description

Name: 2nd WorldWar in Europe

Players: 26
Size: 300x240
Barbarian: Level 0
Language: english
System: C3C

Remark: If you not own PtW too, you need to download the WW2-units mod from Firaxis too to play the scenario. As a result of the very big "loading times" of this scenario (more than 1 hour on high-level-PCs), there are also 1st turn savegames available for download.

Startsavegame for Italy.
Where you've to place this file:\Conquests

2nd WorldWar in Europe Savegame SU

(1.06b by aeldrik) Download Mod
  • Sid Meier's Civilization 3 - Conquests - 2nd WorldWar in Europe Savegame SU - 846

Mod description

Name: 2nd WorldWar in Europe

Players: 26
Size: 300x240
Barbarian: Level 0
Language: english
System: C3C

Remark: If you not own PtW too, you need to download the WW2-units mod from Firaxis too to play the scenario. As a result of the very big "loading times" of this scenario (more than 1 hour on high-level-PCs), there are also 1st turn savegames available for download.

Startsavegame for the Sowiet Union.
Where you've to place this file:\Conquests

2nd WorldWar in Europe Savegame UK

(1.06b by aeldrik) Download Mod
  • Sid Meier's Civilization 3 - Conquests - 2nd WorldWar in Europe Savegame UK - 848

Mod description

Name: 2nd WorldWar in Europe

Players: 26
Size: 300x240
Barbarian: Level 0
Language: english
System: C3C

Remark: If you not own PtW too, you need to download the WW2-units mod from Firaxis too to play the scenario. As a result of the very big "loading times" of this scenario (more than 1 hour on high-level-PCs), there are also 1st turn savegames available for download.

Startsavegame for the United Kingdom.

Where you've to place this file:\Conquests

2nd WorldWar in Europe Savegame USA

(1.06b by aeldrik) Download Mod
  • Sid Meier's Civilization 3 - Conquests - 2nd WorldWar in Europe Savegame USA - 850

Mod description

Name: 2nd WorldWar in Europe

Players: 26
Size: 300x240
Barbarian: Level 0
Language: english
System: C3C

Remark: If you not own PtW too, you need to download the WW2-units mod from Firaxis too to play the scenario. As a result of the very big "loading times" of this scenario (more than 1 hour on high-level-PCs), there are also 1st turn savegames available for download.

Startsavegame for the USA.
Where you've to place this file:\Conquests

2nd WorldWar in Europe Update

(1.06b by aeldrik) Download Mod
  • Sid Meier's Civilization 3 - Conquests - 2nd WorldWar in Europe Update - 852

Mod description

Name: 2nd WorldWar in Europe

Players: 26
Size: 300x240
Barbarian: Level 0
Language: english
System: C3C

Remark: If you not own PtW too, you need to download the WW2-units mod from Firaxis too to play the scenario. As a result of the very big "loading times" of this scenario (more than 1 hour on high-level-PCs), there are also 1st turn savegames available for download.

Attention: You need an installed version 1.06 to use this update!

Where you've to place this file:\Conquests

American CivilWar

(3.91 by Misfit travel) Download Mod
  • Sid Meier's Civilization 3 - Conquests - American CivilWar - 854

Mod description

Name: American CivilWar

Players: 2
Size: 160x160
Barbarian: Level 4
Language: english
System: C3C

Detailed Information by the author:

SCENARIO: American Civil War Conquest only version

This thread will be used for playing / support of the ACWNew v3.9 scenario (which is Conquests only) as well as the development forum for the collaborative V4.0 project.

This scenario is originally based off of the main ACW thread located here Due to overwhelming popularity that thread was getting way too crowded and long, so we moved the Conquests discussion here. You can still get non-Conquests versions of the scenario there.

The PBEM thread for this scenario is located here

Procifica also has another American Civil War project (larger map version) in development. It is entitled American Civil War II (ACW2) and is a complete revision of the ACW scenario. It is located here

BACKGROUND

It is the summer of 1861. The Union and the Confederacy have their forces lined up on their respective borders. Take command of the Union, and try to subjugate the Confederacy back into the Union. Take command of the Confederacy, and try to conquer the Union to force them to accede to your independence. The Native American tribes though, are hostile to both sides and will seek to drive both belligerents away from their native lands...

CREDITS

ACW C3C v3.9 Producer: Rocoteh
ACW C3C Development Manager: Misfit_Travel
ACW C3C Development Team: Rocoteh, Misfit_Travel, The Last Conformist, Dreadknought

ACW Scenario Creator: Procifica
ACW Scenario Producer: Procifica
ACW Co-Creator: Rocoteh
ACW2 Creator: Procifica
ACW2 Producer: Procifica
ACW2 Development Team: Procifica, Rocoteh, Misfit_Travel, The Last Conformist
Scenario Testing Team: Rocoteh, Misfit_Travel, Noldodan, The Last Conformist, Eric_A, Jatutt, Whizkid1950, Dreadknought
Special Thanks to: pdescobar
Other Acknowledgements: read Credits.txt, included with downloaded file.

-----------------------------------------------------------------------------------------------------------------------------------------------

Current release - Version 3.91 for Civ3 Conquests only

>> Download Version 3.91 located here (1.14 MB) and this file

Install Instructions for Version 3.91:

1) Unzip the file. You should see two BIQ files (AcwNew3.91CSA.biq & AcwNew3.91USA.biq) and a folder named "Acw".
2) Move them to the "Civilization III\Conquests\Scenarios" folder.
3) Now you can run the scenario by clicking "Civ-Content" on the Civ3 Conquests main screen and load the scenario.

-----------------------------------------------------------------------------------------------------------------------------------------------

Changes in V3.91 (from V3.9)

- demi-division crash fix
- minor text edits to Civilopedia for Scout, Enfield and Springfield riflemen

Where you've to place this file:\Scenarios

Gulf War

(1.0 by Yoda Power) Download Mod
  • Sid Meier's Civilization 3 - Conquests - Gulf War - 860

Mod description

Name: Gulf War

Players: 9
Size: 100x100
Barbarian: Level 2
Language: english
System: Civ3, PtW, C3C

Civilizations:
Iraq
Syria
America + Israel
Turkey
Iran
Egypt
Greece
Saudi Arabia
Kaukasian states

Initial Era: Modern Times

Where you've to place this file:\Scenarios

Italy 1400AD

(2.2 by Johann MacLeod) Download Mod
  • Sid Meier's Civilization 3 - Conquests - Italy 1400AD - 864

Mod description

Name: Italy 1400AD

Players: 17
Size: 100x100
Barbarian: Level 2
Language: english
System: C3C

Detailed information by the author:

Updated! Now for Conquests, includes new units crossbowman(same problem as norman knight), Crusader (by Kinboat), Italian Knight(Norman Knight, plese tell me who made this, i can't find it ), Muslim Archer (mercenary archer by steph/cossack conversion), Roundshier (also by steph/cossacks conversion), and Galleass (by Kinboat too i belive, correct me if im wrong)
and could a mod please cange the main title to conquests from ptw?

It starts out with Venice at war with Genoa for control of the middle eastern spice and silk trades and, if your ambitious enough, complete dominance of the Italian Peninsula?

The civilizations are as Follows

Papal States
Kingdom Of Naples
The Kingdom of Sicily
Sardinia
Republic of Siena
Republic of Florence
Republic of Lucca
Duchy of Modena
Duchy of Ferrara
Republic of Genoa
Marquisate of Mantua
Duchy of Milan
Duchy of Savoy
Republic of Venice
Hapsburg Pocessions
France
Hungary

(debuggged by Pawel, much thanks to him)

Where you've to place this file:\Scenarios

The Missing Links

(3.2 by AK47, CCJ39) Download Mod
  • Sid Meier's Civilization 3 - Conquests - The Missing Links - 872
  • Sid Meier's Civilization 3 - Conquests - The Missing Links - 873
  • Sid Meier's Civilization 3 - Conquests - The Missing Links - 874
  • Sid Meier's Civilization 3 - Conquests - The Missing Links - 875
  • Sid Meier's Civilization 3 - Conquests - The Missing Links - 876
  • Sid Meier's Civilization 3 - Conquests - The Missing Links - 877
  • Sid Meier's Civilization 3 - Conquests - The Missing Links - 878

Mod description

This mod adds 6 new civs, 10 new technologies, +20 new units, 2 new governments, 4 new resources, 6 new improvements, 17 new wonders and modify some units. The download includes the fullversion 3.0 as well as the update 3.0 to 3.2 and the alternative blue interface by CCJ39.

Language: english
System: C3C

Description by the author:
This mod adds 6 new civs, 10 new technologies, +20 new units, 2 new governments, 4 new resources, 6 new improvements, 17 new wonders and modify some units. The download includes the fullversion 3.0 as well as the update 3.0 to 3.2 and the alternative blue interface by CCJ39.

The Missing Links by AK47 ** v3.2 **

Important: you must have CIV3 Conquests installed (in english) for this mod to work.

INSTALL INSTRUCTIONS:
Run the .exe file directly into your MAIN Conquests directory (..\Civilization III\Conquests). Make sure you type the
correct address.
When starting a Conquests-game, choose "civ-content" and select "TML3.biq" (or "TML3noplague.biq").

Should you encouter any problems with either installing or playing, please check the website for patches or updates:
http://www.ccj39.com/
You can also contact me at kris.verhelst@skynet.be

This mod uses ideas and/or creations from: Ukas, GIDustin, Kryten, MazterJo, Pesoloco, nonnob3, Dark Sheer, ripptide,
Smoking Mirror, aaglo, Yoda Power, Rufus T.Firefly, Drift, embryodead, Kinboat, Piernik, Bebro, UtahJazz7, Balou,
sween32, kindred72, TheMorpheus, kathy@visionized.com, CornMaster and Stainz.
Title screen by decadentsoul@hotmail.com.
If I forgot anyone, let me know.

Special thanks to CCJ39 for hosting the download of this mod !!!

··· 10 New Civilization Advances:
_Ancient Tactics
Ancient Times; requires Map Making and Horseback Riding. Allows the Triumphal Arch wonder and 2 new units:
Trojan Horse, Trireme.
_Games
Ancient Times; requires Philosophy and Horseback Riding. Allows the Arena improvement and the Circus Maximus wonder.
_Islam
Middle Ages; requires Monotheism. Allows Islamic Republic, the Assassin unit, and building of the Ka'ba wonder.
_Capital Punishment
Middle Ages; requires Feudalism. Allows the Gallows improvement and the Holy Inquisition wonder.
_The Guild
Middle Ages; requires Invention. Allows the Crossbowman unit and the Guild Hall improvement.
_Constitutional Monarchy
Middle Ages; requires Printing Press and Banking.
_Refrigeration
Industrial Ages; requires Electricity and Sanitation. New resource Food Supplies will appear on the map in Mountains,
Desert and Tundra.
_Mass Tourism
Industrial Ages; requires Flight. Allows building of the Tourist Site wonder.
_Zero Gravity
Modern Times; requires Synthetic Fibers and Superconductor. Allows the Hover Tank unit.
_Cybernetics
Modern Times; requires Genetics and Robotics. Allows the T-800 unit.

··· 20 New Units:
_Trojan Horse (0/1/1)
Requires Ancient Tactics. This wooden transport can carry up to 4 foot units and move them unnoticed towards your
opponents' cities, giving you the advantage of a surprise attack. Cost 40. Upgrades to APC.
_Prophet (1/1/2)
Requires Polytheism. A Prophet can convert foreign workers or settlers to your Religion. He will also spot "hidden" dangers
like the Trojan Horse or Assassin. Cost 35, 1 pop. Upgrades to Monk.
_Assassin (5/1/2)
Requires Islam. Medieval "invisible" unit, good for sneak-attacks. Cost 80, cannabis, 1 pop. Upgrades to Terrorist.
_Monk (1/1/2)
Requires Theology. A Monk can convert foreign workers or settlers to your One True Faith. He can also join an existing city.
A Monk will identify "hidden" dangers like the Trojan Horse, Assassin or Terrorist. Cost 50, 1 pop.
_Terrorist (9/3/2)
Requires Electronics. Invisible hit-and-run unit. Cost 140, 1 pop.
_Suicide Bomber (0/1/1, bombard 12/1/4)
Requires Fission. Has all worker abilities and looks like a modern worker. On attack (bombard), runs like a worker,
explodes and dies. Cost 30 shields, 1 pop.
+++ All 6 of these units have hidden nationality. Meaning you can attack them (or attack with them) without actually
declaring war on the other nation. However, foreign cities can only be conquered through conventional warfare; you will need
to declare war first.

_Gladiator (3/3/1)
The Gladiator is a cheap slave unit with intense combat training. Available thru enslavement (Legionnaires) or the Circus
Maximus.
_Siege Tower (0/3/1, bombard 5/1/1)
Requires Construction. An ancient artillery tool with a high defensive value. Cost 35. Upgrades to Cannon.
_Trireme (2/1/4)
Requires Ancient Tactics. The Trireme is a war version of the regular galley. Ideal to hunt and sink enemy ships. Can not
transport any troops. Cost 30. Upgrades to Galleas.
_Galleas (2/2/4).
Requires Gunpowder. A medieval battle ship between the earlier Trireme and later Frigate. Cost 50. Upgrades to Frigate.
_Crossbowman (3/2/1)
Requires The Guild. Zone of control. Cost 40. Upgrades to Guerilla.
_Sabre Guard (5/3/1)
Requires Metallurgy. Late medieval/early industrial swordsman, armed with a lighter, more efficient sabre. Cost 60.
Upgrades to Guerilla.
_Continental Marine (6/3/1)
Requires Magnetism. These are the 1st (musket-armed) naval troops that can attack targets ashore. Cost 70, saltpeter.
Upgrades to Marine.
_Shock Trooper (10/8/2)
Elite infantry unit that is more attack oriented. Enslavement ability. Available thru the Elite Training Camp wonder.
_Attack Chopper (10/3/4, air bombard 8/3/2)
Requires Rocketry. The Attack helicopter is the allround "air cavalry" unit. Cost 110, oil, aluminum, rubber.
_Special Ops (10/6/2, airdrop 8 )
Requires Advanced Flight. Invisible unit for special missions. Has Paradrop and Stealth attack. Can also identify "hidden"
dangers like Assassin, Terrorist or foreign Special Ops. Cost 130, oil, rubber.
_RPG Soldier (6/6/1, bombard 10/2/2, air defense 3)
Requires Rocketry. Rocket-propelled Grenades can be used to take out enemy tanks and air units. Cost 100.
_APC (6/18/3)
Requires Computers. The Armored Personnel Carrier can transport up to 4 foot units and move them around
quickly wherever they are needed. Special 'Transfer Troops' ability. Radar, Zone of Control. Cost 120, oil, rubber.
_Hover Tank (24/20/4)
Requires Zero Gravity. Can move 4 squares, regardless of terrain type. Radar, Zone of Control. Cost 165, uranium, aluminum,
rubber.
_T-800 (20/20/1)
Requires Cybernetics. Cost 150, uranium, aluminum.

··· 2 New Governments:
Islamic Republic
+: no war weariness, immune to propaganda
-: forced labor
Can be a good alternative to Feudalism, Monarchy or Republic.
Constitutional Monarchy
+: low war weariness, good production
-: unit support cost 2, corruption nuisance
Can be a good alternative to Communism, Fascism or Democracy.

··· 4 New Resources:
Silver, Pearls, Cannabis, Food Supplies.

... 6 New Tribes:
THE AMAZONS. Queen Thalestris.
uu: Amazon Berserk (6/2/1). Replaces Longbowman. Cost 50, upgrades to Guerilla.
ETHIOPIA. Empress Zawditu.
uu: Derg Soldier (8/6/1). Replaces Guerilla. Cost 60. No support cost.
VIETNAM. Honorable Ho Chi Minh.
uu: Vietcong (8/6/2). Stealth attack. Replaces Guerilla. Cost 100.
FLANDERS. Count Charles the Good.
uu: Resistor (4/2/2). Stealth attack. Replaces Medieval Infantry. Cost 50, upgrades to Guerilla.
POLAND. King Casimir the Great.
uu: Hussar (6/3/3). Can attack multiple times. Replaces Cavalry. Cost 80.
CANADA. Sir John A. Macdonald.
uu: Mountie (5/5/3). No movement cost hills & mountains. Replaces Cavalry. Cost 90.

··· 6 New Improvements:
_Brothel
Requires Republic. Reduces war weariness.
_Arena
Requires Games. Makes 1 unhappy citizen content.
_Gallows
Requires Capital Punishment. Reduces corruption, but makes 1 content citizen unhappy.
_Guild Hall
Requires The Guild. Increases the city's luxury output by 50%.
_Work Camp.
Requires Nationalism. Increases production by 25% in the city, but it makes 2 content citizens unhappy. It does not cause any
additional pollution.
_Kelp Farm
Requires Ecology. Gives +1 food from coast, sea and ocean squares,

··· 17 New Wonders:
_Triumphal Arch
Requires Ancient Tactics. Gives an Army every 25 turns. Obsolete with Gunpowder.
_Circus Maximus
Requires Games. Produces a Gladiator every 5 turns. Obsolete with Printing Press.
_Petra
Requires Engineering. Gives +1 commerce in any square already producing commerce in that city, and provides a 50% defensive
bonus to units defending the city. Obsolete with Steam Power.
_Ka'ba
Requires Islam. Makes 3 unhappy citizens content, +1 commerce in any square already producing commerce in
that city (from the pilgrims).
_Holy Inquisition
Requires Capital Punishment. Acts as Gallows in all your cities, but makes 2 additional citizens unhappy. Obsolete with
Industrialization.
_The Silver Mines.
Requires Navigation. Doubles shield output of city, but makes 3 content citizens unhappy.
_The Leaning Tower
Requires Physics. Makes 5 unhappy citizens content in the city.
_Olympic Games
Requires Nationalism. Doubles the happiness effect of arenas.
_The National Railway
Requires Steam Engine. Makes 1 unhappy citizen content in all your cities.
_Trans-Siberian Express.
Requires Steam Engine. +1 commerce in any square already producing commerce in that city.
_The Time Machine
Requires Electricity. Produces a Terminator every 20 turns. Obsolete with Motorized Transportation.
_5 Year Plan
Requires Communist Government. Doubles shield output of city, but makes 2 content citizens unhappy. Small wonder.
_Elite Training Camp
Requires Fascist Government. Produces a Shock Trooper every 5 turns. Small wonder.
_The Assembly Line
Requires Steel. Upgrade cost of military units is halved. You must have 5 factories in cities you control and iron in
the city. Small wonder.
_Area 51
Requires Radio. Doubles science output in the city, but makes 2 citizens unhappy.
_a Tourist Site
Requires Mass Tourism. +1 commerce in any square already producing commerce in that city. Small wonder.
_The Atocha Shipwreck
Requires Robotics. +1 commerce in any square already producing commerce in the city.

+++ Changed concepts:
Barbarians color is now black.
Clearing Jungle/Wetlands goes about 10% faster.
Medieval Infantry upgrades to Sabre Guard.
Guerilla units are stronger in attack than defense (8/6/1).
Marines have a zone of control.
Legionnaires and Ansar Warrior have enslavement.
Cruise Missiles can be airlifted.
With the introduction of APC, Modern Infantry (10/16/1) replaces Mech Inf, keeping infantry strictly foot units.
Tank, Panzer and Modern Armor are wheeled units (they can still not cross mountains, unless there is a road).
Stealth Fighters can now detect invisible units like Submarine, Terrorist, Special Ops. Bombard strength increased to 8.
Frigate and Privateer have 1 extra attack strength (from 2 to 3).
The Dutch now have a naval UU: the Schooner.
TOW Infantry is no longer in the game.
The Manhattan Project now makes 2 citizens unhappy, but is cheaper to build.
Leonardo's Workshop is now made obsolete by Steel, but is cheaper to build.
The Pentagon now requires Atomic Theory.
A city must have Gallows to build a Police Station.
Extra city names for France, Germany, India, Netherlands.

PS. If you want the original title screen back, go to ..\Civilization III\Conquests\Art
and rename the file "x_titleA.PCX" to "x_title.PCX".

Play the World - WW2 Units

(1.0 by Firaxis) Download Mod

Mod description

Play the World - WW2 units

All units in this archives are from the "CIV3PTW\extras\World War II"-folder. Since C3C was published, this stuff is free. So people who only own C3C and not PtW can download this archives to get the possibility to play scenarios using this units.

Sid Meier's Civilization 3 - Conquests Board

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