With the help of the MD-BaseAddresser it's possible to get a list of all loaded modules for nearby all currently running processes on the system. This is very useful e.g. for trainermaker, because they need information if the debug-address is within the exe-file of the game or within a DLL-file which position in memory is normally changed every time the game starts.
Due to the fact a trainermaker don't only need the information "address is located in DLL or not", but in addition the offset of the address to the baseaddress of the module (DLL), the MD-BaseAddresser can offer such information too. It's possible to either check a single address or a complete list of memory-addresses with one click to quickly know after debugging which address is located in which module and has which offset.
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