Description
This is the MegaDevMod for Civilization 4 Beyond the Sword V3.19.
For the installation you've to complete the path for your Civ4BtS-Mod-Directory (e.g. from "Sid Meier's Civilization 4\Beyond the Sword\Mods\" to "C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\").
Language: English, German Needed: Civ4BtS V3.19
Content of the mod:
less desert on random tropic-maps, no obsolete tech for monastery, wonders don't obsolete and some of them adding buildings to all cities, Great Wall requires 10 cities, captured cities doesn't destroy most of the buildings (buildings with chance of successful capturing higher than zero are increased to 100 percent), Maya leader with additional traits for funplay or testing, new mapsize giant, more frequently Apostolic Palace votes (9 => 6), added further options for UN global civic (if more than one civic in a category was agreed, the civs can choose between them, but you can revote for single one later to disallow it again), extended interface with attitude icons ["MainScreenMod" by "NeverMind" with some changes/additions], extended interface with gamestatistics, modified the buildingslist in cityscreen for better visible bonuses, Goodies for Monarch and Emperor modified (less chance for gold, map, warrior, experience, no chance for healing, added chance for worker, higher chance for strong barbarians), added the additional techs/buildings/units from NextWar-Mod, new maptype "MDPangaea" with increased mapsizes for pangaea (large=huge, huge=huge+, ...), added additional settlers (Colonist: citysize 2 with some buildings, Pioneer: citysize 3 with a lot buildings, Architect: citysize 1 with tons of buildings) [by "The Navy Seal" with costs-changes to 160 in version from August 13, 2007]), added settler religion by "Bhruic" [updated to BtS as Religion-modcomp by "The Navy Seal"] with some additions (normal Settlers and Colonists have same chance for all religions of their home-city, Pioneers will always settle with state religion, Architects will settle without religion), all civs will start with a Worker in addition to the Settler, "Public Transportation" have 3 bonus yields, bonus-resources don't obsolete, added new resources (olives, cotton, tobacco, lemon, sulphur), added new wonders (Leonardos Workshop, Sun Tzu's Art of War, Sphinx, Olympia Stadion), added new buildings (Well, Agricultural Academy), added new national-wonder (Cure of Cancer), added new techs (Inventions, Code of Honor, Sport Events, Well Sinking, Sculpture Creation, Agrarian Revolution, Applied Genetics), added new climate for pangaea-maps (tropical pangaea) with little bit less jungle and less hills/mountains for more realism on a world without plate tectonics, added new era-screens including separate future-screen [graphics by "Frenchman"], changed spreadfactor for religions (less lower values for Judaism, Hinduism, Confucianism, Taoism and less higher values for Christianity and Islam)
Sources:
Used some graphics and ideas from Warlords, "Next Fantasy Mod" by "strategyonly", "3 New Future Techs" by "Ark888", "Crystal Palace" by "charly1977", "Giant Earth Map" by "Genghis_Kai", "Settlers" by "The Navy Seal" and the image-search of google with different sites. Also included is V6.0 of the CvGameCoreDLL.dll by "Lt. Bob."
Todo:
modified civ-colors to match more the historical ones from the civ-roots (e.g. Germany blue instead of white/gray) write/create missing pediatexts translate some pediatexts to german too
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